Creation date: 2020-10-30
2020 is definitely the year of weirdness. My code often includes some weird parts and bugs. Thus, I want to show you several techniques on how to debug Julia code.
I'm nowhere professional in this but that holds true for everything I blog about so just keep that in mind... Well actually some of you pay for my work so I can technically call myself a professional blogger, right?
Anyway let's not get distracted in that thought. Welcome to my blog if you're new and welcome back otherwise. Good to have your computer requesting something from my server.
I'll assume that you have some basic knowledge of Julia. The following posts can give you the basics if you are interested:
Additionally, the knowledge of the basic syntax.
Before we start with debugging I want to demonstrate this on some code. It is short enough to show it here and contains at least one bug. 😉
I'll go with ProjectEuler problem #21. You can try it out yourself. This will be implementing the start of a possible naive version.
The problem is the following: We are looking for amicable numbers less 10,000. An amicable number is defined as an element of an amicable pair... A pair of two integers
(a,b) is amicable iff
d(a) = b and
d(b) = a where
d is the sum of the divisors so
d(4) = 1+2 = 3.
The given amicable pair is
a = 220 and
b = 284. We might want to start with a function that just takes in a pair and decides whether it's amicable.
function is_amicable(a, b) sum_divisors(a) == b && sum_divisors(b) == a end
returnkeyword that you might expect.
We then need the
function sum_divisors(a) result = 0 for i = 1:a if a % i == 0 result += i end end return result end
Then we can call
julia> is_amicable(220, 284) false
And see that we did something wrong. You might have seen the bug but if not, it's probably a good idea to not look for it now. Follow the journey of debugging instead. 😄
This post shows you two different variants of debugging and the first variant can be done in the REPL or in your IDE i.e VSCode.
In this section I'll explain how to work with the debugger on the REPL. (Debugger.jl)
julia> ] add Debugger julia> using Debugger
You can have a look at the package manager post if this isn't clear.
julia> @enter is_amicable(220, 284) In is_amicable(a, b) at REPL:1 1 function is_amicable(a, b) >2 sum_divisors(a) == b && sum_divisors(b) == a 3 end About to run: (sum_divisors)(220) 1|debug>
I typed in
@enter is_amicable(220, 284) to get that output. BTW I have just copied the two functions I defined before into the REPL. You can also create a
amicable.jl file for that and use Revise and
includet (see REPL and Revise.jl).
In the case of a file the line numbers are probably more helpful.
I'll be back in a second...
julia> using Revise julia> includet("amicable.jl") julia> using Debugger julia> @enter is_amicable(220, 284) In is_amicable(a, b) at /home/ole/Julia/opensources/blog/2020-10-27-basics-debugging/amicable.jl:1 1 function is_amicable(a, b) >2 sum_divisors(a) == b && sum_divisors(b) == a 3 end About to run: (sum_divisors)(220) 1|debug>
There we go. Okay now as mentioned at the end we are about to run
The last line
1|debug> gives us the ability to investigate further by jumping around, see the lowered code and a lot of cool stuff. I'll only go into some of them so if you want to see the full list of commands -> Debugger.jl commands
?in the debugger mode and press enter to see the list of commands
Let's start with
n - step to the next line.
1|debug> n In is_amicable(a, b) at /home/ole/Julia/opensources/blog/2020-10-27-basics-debugging/amicable.jl:1 1 function is_amicable(a, b) >2 sum_divisors(a) == b && sum_divisors(b) == a 3 end About to run: return false
This means that
sum_divisors(220) != 284. We probably want to jump to the
We can always jump out of the debugging session with
q and then we can start over 😄 So start with
@enter is_amicable(220, 284) again and use
s for step into the function.
1|debug> s In sum_divisors(a) at /home/ole/Julia/opensources/blog/2020-10-27-basics-debugging/amicable.jl:5 5 function sum_divisors(a) > 6 result = 0 7 for i = 1:a 8 if a % i == 0 9 result += i 10 end About to run: 0 1|debug>
Then we can continue with
n but you can probably imagine that it takes a while.
What other tools do we have to check what is happening?
Some of you might think: Okay we should at least find out what we return, right and we can just call
sum_divisors(220). That's probably the right thing to do but doesn't show the features of the Debugger. Let's imagine we only have access to the Debugger mode and can't just call the function.
In general this mode of learning new things by hiding what we already know is quite effective.
I think it's a good time to introduce the power of breakpoints.
Instead of following the program line by line it's often reasonable to jump to a particular point by running the code until that point is reached.
You can do this via
bp add and then specifying the file, line number and possible condition. You can see all the options with
? inside the debug mode.
We are interested in
bp add 12. Afterwards we can use the
c command which stands for continue (until breakpoint).
1|debug> c Hit breakpoint: In sum_divisors(a) at /home/ole/Julia/opensources/blog/2020-10-27-basics-debugging/amicable.jl:5 8 if a % i == 0 9 result += i 10 end 11 end >12 return result 13 end About to run: return 504
Okay we now know that it returns
504 instead of
284. We can now use
` to go into the julia mode. (I know it's kinda forbidden by our rules but it makes sense from time to time and we can see that we are in
1|julia> and not
julia> so I think we're fine...)
\(504-284\) is not the hardest of calculation but we can use julia to do that for us without leaving the debug mode completely by using:
1|debug> ` 1|julia> 504-284 220
Seems like we found our issue. We are adding the number itself to the result but it's not a real factor.
Which means we can do:
to avoid the problem.
We can get out of the evaluation mode with backspace and then
q to quit the debug mode. Run
julia> is_amicable(220, 284) true
and see that we fixed this bug.
Let's run it one last time in the debug session and have a look at watch variables.
Let's jump to the breakpoint again with
c and run
1|debug> w add i 1] i: 219 1|debug> w add a 1] i: 219 2] a: 220
We now see the watch variables. If we click
c again we jump to the break point again (for the second evaluation
sum_divisors(284) == 220). We can use
w again to see the watch list:
1|debug> w 1] i: 283 2] a: 284
There are more ways to play around i.e stepping in the code, show the lowered code and more. This should be good enough for an introduction. In the next section I want to give you the same example by using the visual studio code editor with the julialang extension.
I think most of the Julia developers use the VSCode IDE and at least sometimes, when writing it in vim, emacs or whatnot is too hard... Okay it's probably just too inconvenient for me 😄
It's definitely time to switch to VSCode from Atom/Juno though as the Julia extension is now developed for VSCode instead of Atom.
As it's an IDE it makes sense to have a more visual debugger than the one described in the previous section.
It's pretty simple to navigate and you get more output by default.
To start the debug session you click on button with the bug and play sign on the left while you have your julia file open. I've added the last line
is_amicable(220, 284) as VSCode simply starts the program.
You can add the breakpoint by clicking to the left of each line number.
I took the screenshot after I did those steps with the last step being clicking on the debug button.
After a few seconds the debugging session is paused as the breakpoint is reached. On the left hand side one can then see the local variables at that position. This is the stage after I fixed the bug so you can see that the correct result
284 is returned. You also get the value for
This is what we did before with our watch variables but there we had to manually add them.
Now we can manually add watch expressions as well. This can be done in the
Watch part below
Variables which is outside the screenshot. It's quite nice to be able to add breakpoints with a single click as well as having the local variables shown on the left by default.
You might ask yourself: Well these aren't really two ways of debugging, right? It's kinda the same way just with a different GUI.
True! That's why I come to the next section of the post now 😉
There is one huge problem with the Julia debugger which is solved in different ways by a variety of packages. The problem is that the debugger is running in interpreted mode which makes it very slow. If you have debugged C++ code you know that the debugger is slower than execution there as well but for Julia it's like a huge problem in my opinion.
It's possible to go into compiled mode with the Debugger but that is experimental and at least for me it never stopped at a breakpoint.
Some other packages try to fix this issue by doing some fancy magic but I'm personally a huge fan of Infiltrator.jl. There hasn't been an update for a while though and I have some problems with it but I enjoy the idea.
It's also one of those projects with less than 100 stars. I want to push it over that milestone so if you like what you see in this section please head over and star the project. 😉
Infiltrator.jl takes a completely different route. First of all you have to change your code a bit to make it work. It provides a macro
@infiltrate. Oh man I love that name 😄
The macro is kinda the same as a breakpoint from before. Whenever the line is reached a new kind of REPL mode is opened. This makes it a bit harder to switch between debug mode and normal run mode as you need to add or remove the
@infiltrate macros but I think that's okay.
I'll again demonstrate this on the example above but normally you use it for bigger use cases where Debugger.jl is simply too slow. I described it a bit in this post on debugging ConstraintSolver.jl.
I've copied the code from above and just added
using Infiltrator and
using Infiltrator function is_amicable(a, b) sum_divisors(a) == b && sum_divisors(b) == a end function sum_divisors(a) result = 0 for i = 1:a-1 if a % i == 0 result += i end end @infiltrate return result end is_amicable(220, 284)
When running the code with
include("amicable.jl") one now gets:
Hit `@infiltrate` in sum_divisors(::Int64) at amicable.jl:14: debug>
This means we know which breakpoint got hit and see the type of the variable we called
sum_divisors with. In contrast to Debugger.jl we don't see the code though.
It's possible to see the help section again using
debug> ? Code entered is evaluated in the current function's module. Note that you cannot change local variables. The following commands are special cased: - `@trace`: Print the current stack trace. - `@locals`: Print local variables. - `@stop`: Stop infiltrating at this `@infiltrate` spot. Exit this REPL mode with `Ctrl-D`, and clear the effect of `@stop` with `Infiltrator.clear_stop()`.
There aren't that many commands so we can just try them out one by one:
debug> @trace  sum_divisors(::Int64) at amicable.jl:14  is_amicable(::Int64, ::Int64) at amicable.jl:4  top-level scope at amicable.jl:18  include(::String) at client.jl:457
So we came from
is_amicable and can see the types as well as the filename and linenumber which is helpful when you used multiple dispatch.
debug> @locals - result::Int64 = 284 - a::Int64 = 220
we can see the local variables which is similar to the ones we saw in the VSCode Variables view.
Additionally we can simply write expressions in this mode that get evaluated. For Infiltrator.jl it's not necessary to use
` to switch to that mode.
debug> a == 220 true
You can use
@stop to not stop at that milestone anymore and
Infiltrator.clear_stop() to clear those stops.
Let's not use
@stop now though and instead jump to the next
@infiltrate point by using
Now we see:
Hit `@infiltrate` in sum_divisors(::Int64) at amicable.jl:14: debug>
so we are at the same breakpoint but with the second call. Unfortunately it's not possible to use the arrow up key to jump through the history of commands which we used such that we need to type in
@locals again if we want to see them.
I opened this issue up for that and tried to implement it myself but I didn't have any luck in doing so. Would be great to have that implemented one day because I think it would be highly valuable to debug faster that way.
Let's have a look at a comparison of the two different ways in the next section.
We had a look at Debugger.jl which gives you all the information you can possibly need in your REPL. It's therefore independent of your editor.
The next tool I mentioned was to use the build in debug view of VSCode which is basically just a GUI for Debugger.jl. It is probably more convenient to use for people who like to work with the IDE. There might be some options in Debugger.jl though that aren't available in the GUI though as it is often the case.
Both of those tools have the advantage that you can jump step by step through your code and investigate whatever you want. You can have a look at the lowered code (at least in Debugger.jl). It's probably what everyone expects to do with a debugger. The problem is simply that it is too slow in a lot of use cases like when you want to debug your own package with 1000s of lines of code.
In that case Infiltrator.jl is the way to go at least for me and for now as long as the compiled mode of Debugger.jl doesn't work good enough. It has some other drawbacks as there is no free lunch but I think it's often superior to using
println as one can print whatever one is currently interested at a given breakpoint and can see all the local variables in one go.
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